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Further reading

Hier vind je inspirerende links naar boeiende informatie over innovatief onderwijs.

Gamification in het onderwijs?

De Observatory of Educational Innovation van Tecnológico de Monterrey (Mexico) publiceert geregeld visuele, informatieve en toegankelijke stukken over onderwijsinnovatie.

"Traditionally, games have been viewed as a form of entertainment or a hobby. However, they have now also become a growing trend in formal settings, such as industry or education. Games are obviously engaging, addictive and motivational. Moreover, they can be used as a powerful tool to shape behavior.

Gamification is the application of game principles and elements in a learning environment in order to influence behavior, increase motivation and drive participation in students."

Download hier de Edu Trends editie over gamification in het onderwijs.
Leestijd: 90 minuten.

 

Augmented en Virtual Reality

De Observatory of Educational Innovation van Tecnológico de Monterrey (Mexico) publiceert geregeld visuele, informatieve en toegankelijke stukken over onderwijsinnovatie.

"The concepts of Augmented Reality (AR) and Virtual Reality (VR) are becoming increasingly common in the field of education. Although the implementation of these trends is very recent within the education system, their positive effects on learning have been established.

However, this is still in the exploratory stage and there are more doubts than certainties. How are AR and VR being applied in education? What implications do these resources have in the way an educator teaches? What impact do they have on learning and how can it be assessed? What are the challenges of making them fundamental resources in education? Give simple answers to these questions is the purpose of this Edu Trends."

Download hier de Edu Trends editie over AR en VR in het onderwijs.
Leestijd: 90 minuten.